Monday, August 23, 2010

Mechanima 2.0

Well its been over a week since the Starcraft 2 launch, so I guess it's about time I figure out a way to squeeze it into my blog posting. General greatness of the game aside I would like to talk about the Mechanima capabilities of the Starcraft 2 map editor.


For those of you who don't know what Machinima is, it's using a real-time 3d engine, usually a video game, to make movies. A very popular example of this would be Red vs Blue. They use Halo as their game of choice, and super-impose their voices over the Halo character models to make a comedy show. Given the technical limitations its very well done, and entertaining.


Now for those of you who played Starcraft 2 have probably been at least mildly impressed by the mission briefings and the character models. If you remember one of the opening briefings, it has the main protagonist, Jimmy Raynor, pouring a drink into a glass and squashing out a fly with a cigar. Well, apparently anything and everything in the game can be made using the include map editor. You can choose camera angles, interact with your environment, even render the expressions on your characters faces.

Below is an example of a mission briefing. Rendered on the fly, and, according to Blizzard, can be accomplished using the map editor.

http://www.youtube.com/watch?v=09mad8H4GwM


It's like a CG movie studio in a box. I'm pretty excited to see what Mechanima projects this will lead too.


Jared


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